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- global gMaster, gSound, gTracker
-
- on enterFrame me
- sendAllSprites(#mSetUpGraphics)
- end
-
- on exitFrame me
- cursor(-1)
- gSound.mResumeSound()
- pSavedGraphic = member(gMaster.pLogoSettings.savedbutton, "assets")
- pUnSavedGraphic = member(gMaster.pLogoSettings.savebutton, "assets")
- gMaster.pmarker = the frameLabel
- gTracker.mAddSection(gMaster.pmarker)
- if gMaster.pLogoSettings.xyeffect = "TRUE" then
- vSpriteCount = gMaster.pPhotoSpriteStartNum
- repeat with x = 1 to gMaster.pLogoList.count
- sprite(vSpriteCount).member = member(gMaster.pLogoList[x].pSmallName, "assets")
- sprite(vSpriteCount).loc = gMaster.pLogoList[x].pXYlogo
- vMemberWidth = member(gMaster.pLogoList[x].pSmallName, "assets").width
- vMemberHeight = member(gMaster.pLogoList[x].pSmallName, "assets").height
- vWidth = vMemberWidth * float("." & gMaster.pLogoSettings.percentage)
- vHeight = vMemberHeight * float("." & gMaster.pLogoSettings.percentage)
- if gMaster.pLogoSettings.percentage = 100 then
- sprite(vSpriteCount).width = vMemberWidth
- sprite(vSpriteCount).height = vMemberHeight
- else
- sprite(vSpriteCount).width = vWidth
- sprite(vSpriteCount).height = vHeight
- end if
- vSpriteCount = vSpriteCount + 1
- end repeat
- updateStage()
- end if
- if gMaster.pLogoSettings.blendeffect = "TRUE" then
- vSpriteCount = gMaster.pPhotoSpriteStartNum
- repeat with x = 1 to gMaster.pLogoList.count
- if gMaster.pLogoList[x].pSelected = "no" then
- sprite(vSpriteCount).blend = 100
- else
- sprite(vSpriteCount).blend = gMaster.pLogoSettings.blendpercent
- end if
- vSpriteCount = vSpriteCount + 1
- end repeat
- end if
- if gMaster.pLogoSettings.rectangles = "TRUE" then
- vSpriteCount = gMaster.pPhotoSpriteStartNum
- vSpriteCount2 = gMaster.pRectangleSpriteStartNum
- repeat with x = 1 to gMaster.pLogoList.count
- if gMaster.pLogoList[x].pSelected = "no" then
- sprite(vSpriteCount2).rect = rect(-2000, -2000, -1999, 1999)
- else
- vLeft = sprite(vSpriteCount).left - 2
- vTop = sprite(vSpriteCount).top - 2
- vRight = sprite(vSpriteCount).right + 2
- vBottom = sprite(vSpriteCount).bottom + 2
- sprite(vSpriteCount2).rect = rect(vLeft, vTop, vRight, vBottom)
- end if
- vSpriteCount = vSpriteCount + 1
- vSpriteCount2 = vSpriteCount2 + 1
- end repeat
- end if
- if gMaster.pLogoSettings.pushpin = "TRUE" then
- vSpriteCount = gMaster.pPhotoSpriteStartNum
- vSpriteCount2 = gMaster.pPushPinSpriteStartNum
- repeat with x = 1 to gMaster.pLogoList.count
- if gMaster.pLogoList[x].pSelected = "no" then
- sprite(vSpriteCount2).loc = point(-2000, -2000)
- else
- vLeft = sprite(vSpriteCount).left + gMaster.pLogoSettings.pinoffset[1]
- vTop = sprite(vSpriteCount).top + gMaster.pLogoSettings.pinoffset[2]
- sprite(vSpriteCount2).loc = point(vLeft, vTop)
- end if
- vSpriteCount = vSpriteCount + 1
- vSpriteCount2 = vSpriteCount2 + 1
- end repeat
- end if
- end
-